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[Event "Antichess Revolution #2"] [Site "https://lichess.org/wDgPnVXJ"] [Date "2023.01.14"] [White "chess-dad"] [Black "OlegPro1"] [Result "0-1"] [UTCDate "2023.01.14"] [UTCTime "15:30:42"] [WhiteElo "1634"] [BlackElo "1511"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+38"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 d6?? { (0.00 → Mate in 16) Checkmate is now unavoidable. Nh6 was best. } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. g4 Bxg4 3. b3?? { (Mate in 15 → -1.00) Lost forced checkmate sequence. Bg2 was best. } (3. Bg2 Bxe2 4. Bxb7 Bxd1 5. Bxa8 Bxc2 6. Bc6 Nxc6 7. d4 Nxd4) 3... Bxe2 4. Kxe2 Qd7 5. Nh3 Qxh3 6. Bxh3 f5 7. Bxf5 h6 8. Bh7 Rxh7 9. Rg1?! { (0.37 → -0.30) Inaccuracy. Kf3 was best. } (9. Kf3 Kf7 10. Qf1 Nd7 11. Qa6 bxa6 12. Bb2 Rb8 13. Bxg7 Kxg7 14. Kf4 Rxb3 15. cxb3 Kf6) 9... g6?? { (-0.30 → 2.89) Blunder. Kf7 was best. } (9... Kf7 10. Rxg7) 10. Rxg6 h5 11. Rxg8?? { (2.56 → Mate in 10) Checkmate is now unavoidable. Rxd6 was best. } (11. Rxd6) 11... Kd7 12. Rxf8 Nc6 13. Rxa8 Nb8 14. Rxb8 Kd8 15. Rxb7 Ke8?? { (Mate in 7 → 3.05) Lost forced checkmate sequence. Rf7 was best. } (15... Rf7 16. Rxc7 Rxf2 17. Rxa7 Rxe2 18. Qxe2 Kc7 19. Rxc7 d5 20. Rxe7 d4 21. Qxh5 d3 22. cxd3#) 16. Rxc7 Kd7?? { (2.67 → 6.87) Blunder. Rh8 was best. } (16... Rh8 17. Rxe7) 17. Rxd7 e5?? { (6.61 → Mate in 16) Checkmate is now unavoidable. Rh8 was best. } (17... Rh8 18. Rxd6 exd6 19. d3 Ra8 20. Kf3 Rd8 21. Bb2 Rh8 22. Bxh8 a5 23. a4 h4 24. Nd2) 18. Rxd6?? { (Mate in 16 → Mate in 4) Lost forced checkmate sequence. Rxa7 was best. } (18. Rxa7 Rxa7 19. Qg1 Rxa2 20. Rxa2 d5 21. d4 exd4 22. Ra1 h4 23. Ba3 d3 24. cxd3 d4) 18... Rd7?? { (Mate in 4 → 1.14) Lost forced checkmate sequence. a6 was best. } (18... a6 19. Rxa6 Rh6 20. Rxh6 e4 21. Rxh5 e3 22. dxe3#) 19. Rxd7 e4 20. Rxa7 e3 21. fxe3?? { (0.89 → Mate in 8) Checkmate is now unavoidable. dxe3 was best. } (21. dxe3 h4) 21... h4 22. Qg1 h3 23. Qg2 hxg2 24. Kf1 gxf1=N 25. e4 Nxd2 26. Nxd2# { Game ends by variant rule. } 0-1